What's new

The Idea Pack...

Pbhuh

Well-known member
Joined
Mar 2, 2011
Messages
180
Reaction score
0
So, these are some big suggestions that might change the game play in a positive or negative way,

First of all:

Marauder Bases

What are marauder bases? Well, Marauder Bases are bases that the marauders recently have took over, think of Player Factories/Mines. Where a lot of marauders are based and they are often a very hard. You can attack these bases to get stuff, as there will be a Prototype Factory/Gold Mine. But there will also be a boss-marauder.

Prototype Factory?!! GOLD MINE??!!!

Yes, I think there should be a way to get Prototypes / Gold for free, and this would make it much more easier. HOWEVER, you can only get the 1%, 2% and 4% Prototypes and certain amouts of Gold, not too high.

You will be able to create teams with a button underneath your factions players, here I also hope a Private Chat button will come.

So, a team, what will this include, kinda boring if everyone has just a normal attacking tank, how about...

Healer:
The name is very bad I know, I tought Engineer, but thats a PG name...
So, a healer can heal team members, this is done by selecting the Wrench when asked for choosing a class, you have to be very close to your team member and then "shoot" on him,

Long-Range:
Or Sniper, but again, thats a PG name...
A Long-Range uses Nitro Ammo, Nitro Ammo will lose its limited use and gets free for all, but will have a much longer reload time. But will be able to shoot from distance. You will have to select the Sniper Icon to go for the Long-Range.

Assault:
Normal Ammo, fast reload, normal attack. You will be able to select this before you group,

Tactical:
Neon Ammo + Normal Ammo, it uses neon ammo if available and normal ammo with 90% less effect then assault. Same as rest, you can select the tactical class.


As you heard, you no longer select ammo, but you select a class.

When you fight normally, you can just select an ammo.
 
Top