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Important: about HP game objects (and Speed)

massimo

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From last update (ver.109) I cannot kill Trasport too (always 1 single player team)
with: Tank level 11, Full levelled / Max damage with full upgrades (the golden tank) / Oil and Nitro on!!!

Sorry to say it, but I have to say (and btw is Beta ver.) I think u dont understand how make HP of objects in game.

Well... listen me as beginning point at following example:

How much HP must have a Bunker (or other objects)?


Now we consider a team with 2 players in.. attacking it.
10 min is total time...
You need (always example) about 30 sec/1 min to reach it.
So there are 9 minutes now.

You have to fight too to kill it..
so we can subtract 20%/33% (just an example.. we take 33) also of remaining time..
and we have only 6 minutes to shot effectively the Bunker.


Now we consider those 2 players: one player is a level 1 and other player is level 6, with BASIC tank (remember! : BASIC tank without nothing. That must be the referent for all missions!).

So we can have (I dont know what is the real Damage, by level, in game.. because nothing show it) a total damage of 7 (but I know that in real game the result is not 7, but less...
You programmers know damage by level so you can calculate all)



If we guess 1 shot for 1 second x 6 minutes we can consider their total damage 7 x 60 x 6 >>> 2520.
So.. Bunker must have an HP of 2520 (minimum) about. However must be tested in game, because some values are variable (example fighting time vs enemy and walking time to reach the target).



Conclusion:
This HP mode is "dynamic" and not fixed as now and that is the best way to reach the best result in time and testing.
Any other way 'll be wrong. I think.


Regards and good work.



Massimo

Level 11

**************************************************************



The following is an ADD ON, because I dont want open another Post, but Please read:


About SPEED Tank with Ore and Mine.



I wrote to raise Speed in Mire/Ore mission.

Well... I wrong...

speed is right.. but then ... there is a bug with UpGraded Tank.
(And that I used always. Precisely I have a Full Damage Tank)

When it takes and carries Ore or Mine... its speed go to almost zero (check with Ore on please).

If some Programmers want my user and pass to check it directly in game.. I give them to him... No problem.


But pls fix it soon


TY


Massimo


Level 12
 

Jenova

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I personally think the HP of bunkers and transports should be coupled to the attacking's team combined firepower. So the number of attackers, and their level included. The finetuning for determining the specific numbers of the formula needs to be tested of course, but that's why this is open BETA :p

PS.
My apology if it's already going by a similar formula, then I just need to wait for the right values in the formula, to make the missions fair for everyone :O
 
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