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[Idea] Timed XP for Defense Missions

Kerrang

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Dec 11, 2014
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Hello,

My idea is quite simple. The longer you prevent the attacking team from winning the mission, the more XP you gain.
For instance, every minute you stop the attacker from winning the mission, you get 5 XP (maximum total of 50 for a 10 minute mission).

Why?
Well because of two reasons:
1) Attackers can gain XP for attacking, i.e. hitting transports, capturing hill, etc. Which makes the attacking side better for XP, this should be equaled out so that the same amount of XP is available on both sides (without including hitting the opposing team).
2) Far to many times the Attacker loses a fight with the defender and does not come back to the fight. This means the Defender has to wait for the rest of the mission to finish, without gaining any XP. Or, even the attacker does not show up, meaning the defender has to wait 10 minutes to finish the mission with 0 XP. (Again, if roles were reversed the Attacker could gain XP from Attacking, e.g. hitting transport etc).

Thank you,
Kerrang
 

Bromine

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Dec 17, 2014
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I could not agree more, I really hope this is looked into!
 
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