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dont play missions?

doctor acula

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hi

we started a discussion in he german part of the forum about enemies, which dont come to missions and what could be done against this problem.
i think its just fair if the rest of the community also can make suggestions how the problem could be solved.
we have suggestions like: if someone dont wanna play a mission he can abort the mission and the enemy who not aborted gets some xp for it

it also would be nice if someone french-speaking and spanish-speaking could start the discussion in the other parts of the forum too and then we collect all the good suggestions and give them to splitscreen and soon we have a better game
 

doctor acula

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this discussion is only for players which play this game frequently dark :p
if u dont wanna discuss keep ur comments for urself
 

REDRUM

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well if it's a 1 vs 1 mission, i could see getting some xp. but when theres more than 1 player involved how do you address that? plenty of times i see that and those players always get ripped off even tho they are in the game. it's a valid point but what can you do? good topic
 

Breed

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I had that situation also... We cant blame them due to the nature of the way they play... suggestion here must see the positive and negative side to the felow players but i agree with the "Abort" option... By the way that Red make it available in the market please... thank you :)
 

Breed

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i correct my mistake... That RED Ammo musta be available in the market :)
 

darktank

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get a life doc -.- i am the veteran not you

and i am active when i wont to...
 

doctor acula

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ah i have to say that dark and me are the old golden veterans and we two know how we mean it ;)
but if u say its becoming to hard for the younger players we will be quiet :)
 

Black_Destroyer

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Hello Dr Acula / All

Having now played for a few weeks and gained lvl 12, I am not convinced about the problem you raise,
My reason being is when and if I accept a mission, I want to win or at least have a chance of winning,
The way that the current missions are set are at times so very unbalanced,
An Example:
Mission where both teams have plus 2 or more players:
I have no influence as to whom they may be, I have invested and have best ammo and equipment, But will loose because either that player or players does not partake in the fight or just sits out completely or uses weak ammo,

Example 2:
I engage a mission to find that the opponent is far too strong / superior than me, so I must weigh up the situation fast, if there is no benefit in continuing then I will just abort, As I see it - It is a tactical move on my part, but I do and can understand the frustrations of the opponent as now this has happened to me,
There should be at least a default award given.

PROPOSAL:
Where the game falls down dramatically is concerning clans:
Clans really serve no purpose, we should be able to engage as clans fighting freely into battle other fractions,
It would encourage great comradeship
Safe zones:
could be home stations and any low level marauders area, missions could be clan orientated as well as individual players, points then awards as a progress level to each clan,
members that don't partake or are not active will have to play alone but should still be able to progress as a individual player if he so wish's,

Best Regards - Black Destroyer
 
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