massimo
Member
- Joined
- Mar 18, 2011
- Messages
- 23
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- This happens only 1 day for week and at the same Hour
- Duration 1h (or more...testing that in real game...)
How reach the AF map?
1 hour (or 30 minutes) before the match begin, a great TELEPORT 'll be on at the center of the normal map, with a countdown.
When the AF start, every player using it (just going near) 'll be transported in AF map.
Teleport 'll be always operating in the whole AF time
(so.. players coming after.. can go in AF anyway)
Targets:
in the AF map there are random MARAUDERS (any level) shoting players, but they drop resources with x5 (or x10) probabilities more than in normal mode.
At centre of the AF map there is a FORTRESS
(u can design it in beautiful mode) with 4 TURRETS and 4 GATES (real doors or "magnetic")
At center of FORTRESS there is a a great and high OBELISK.
Teams must destroy:
1) one (or more.. or what team wants) of the 4 Gates,
enter in Fortress and
2) destroy OBELISK at center.
The first time (the FORTRESS is empty) TURRETS DONT SHOT players
The team doing MORE damage to the obelisk, destroying it, take the fortress until next AF match.
If no Team destroy Obelisk in Time, the Fortress ll be empty, and available for the next event.
FORTRESS 'll have on the FLAG of winning team.
Winning reward and Bonus:
Who has the Fortress in that week.. get a 33% (or just decide about...%) DISCOUNT on all SL Upgrades or benefits, just teleporting in that place, by a little TELEPORT always working in normal HQ of the winning Team...
and an ATTACK +4% (or decide about...).
Battle mode:
Any team can fight players of enemy teams (so it is a global team/PvP) .
No alliances are possible, because Teams are only 4 and benefits are too good.
Spawn places (when they die..) of the attacking teams are OUT the Fortress
Spawn place of the team having fortress is INSIDE Fortress.
And the 4 TURRETS are operating
(they just shot the enemy more near to their RANGE... covering a great area.)
Team having Fortress can go out, fighting other Teams.
When a Team has a Fortress, the great Teleport in normal map carry INSIDE the Fortress of the AF map.
Team having fortress can shot (and 4 Turrets do the same) OUTSIDE (Gates DONT block their shots) the enemy teams,
while those teams try to destroy GATES to enter, destroy the obelisk (main mission)
and/or Turrets (optional... and if enemy team decide to do it for tactic).
UPDATING:
Rewards for all (winning or losers)
-The player (any team) doing more damage to the Obelisk, get 50 coins and 50 xp.
-The player (any team) doing more damage to the Towers (if they are on), get 50 coins and 50 xp.
-The player (any team) killing 1 enemy (any level) get 1 xp.
AF rules:
-No Team can have continually the FORTRESS more than 41 days.
When time goes out.. the FORTRESS 'll go empty again and available for a new Conquest.
You... programmers... can add a lot of variations and graphics in this MOD, fixing and balancing those suggestions,
but if it is well realized, for sure it can be a Big Event of STEEL LEGION.
Good work and TY
Massimo
level 17
- Duration 1h (or more...testing that in real game...)
How reach the AF map?
1 hour (or 30 minutes) before the match begin, a great TELEPORT 'll be on at the center of the normal map, with a countdown.
When the AF start, every player using it (just going near) 'll be transported in AF map.
Teleport 'll be always operating in the whole AF time
(so.. players coming after.. can go in AF anyway)
Targets:
in the AF map there are random MARAUDERS (any level) shoting players, but they drop resources with x5 (or x10) probabilities more than in normal mode.
At centre of the AF map there is a FORTRESS
(u can design it in beautiful mode) with 4 TURRETS and 4 GATES (real doors or "magnetic")
At center of FORTRESS there is a a great and high OBELISK.
Teams must destroy:
1) one (or more.. or what team wants) of the 4 Gates,
enter in Fortress and
2) destroy OBELISK at center.
The first time (the FORTRESS is empty) TURRETS DONT SHOT players
The team doing MORE damage to the obelisk, destroying it, take the fortress until next AF match.
If no Team destroy Obelisk in Time, the Fortress ll be empty, and available for the next event.
FORTRESS 'll have on the FLAG of winning team.

Winning reward and Bonus:
Who has the Fortress in that week.. get a 33% (or just decide about...%) DISCOUNT on all SL Upgrades or benefits, just teleporting in that place, by a little TELEPORT always working in normal HQ of the winning Team...
and an ATTACK +4% (or decide about...).
Battle mode:
Any team can fight players of enemy teams (so it is a global team/PvP) .
No alliances are possible, because Teams are only 4 and benefits are too good.
Spawn places (when they die..) of the attacking teams are OUT the Fortress
Spawn place of the team having fortress is INSIDE Fortress.
And the 4 TURRETS are operating
(they just shot the enemy more near to their RANGE... covering a great area.)
Team having Fortress can go out, fighting other Teams.
When a Team has a Fortress, the great Teleport in normal map carry INSIDE the Fortress of the AF map.
Team having fortress can shot (and 4 Turrets do the same) OUTSIDE (Gates DONT block their shots) the enemy teams,
while those teams try to destroy GATES to enter, destroy the obelisk (main mission)
and/or Turrets (optional... and if enemy team decide to do it for tactic).
UPDATING:
Rewards for all (winning or losers)
-The player (any team) doing more damage to the Obelisk, get 50 coins and 50 xp.
-The player (any team) doing more damage to the Towers (if they are on), get 50 coins and 50 xp.
-The player (any team) killing 1 enemy (any level) get 1 xp.
AF rules:
-No Team can have continually the FORTRESS more than 41 days.
When time goes out.. the FORTRESS 'll go empty again and available for a new Conquest.
You... programmers... can add a lot of variations and graphics in this MOD, fixing and balancing those suggestions,
but if it is well realized, for sure it can be a Big Event of STEEL LEGION.
Good work and TY
Massimo
level 17